![]() As with the hand-drawing the whole game, they wanted the soundtrack to be authentic too. The team didn't want to re-license music from movies, shows and other games. There's one more Canadian connection that makes Cuphead unique. & amp amp amp amp amp amp amp lt a href=& amp amp amp amp amp amp quot amp amp amp amp amp amp amp quot _cke_saved_href=& amp amp amp amp amp amp quot amp amp amp amp amp amp amp quot & amp amp amp amp amp amp amp gt Cuphead - Original Soundtrack by Kristofer Maddigan& amp amp amp amp amp amp amp lt /a& amp amp amp amp amp amp amp gt They even earned a congratulatory shout-out from Prime Minister Justin Trudeau.īig night for the Canadians behind at last night – congratulations on taking home Best Debut Indie Game and Best Art Direction for Cuphead!Īll the attention has left them a bit breathless, but the journey's not over yet. Moldenhauer says the whole journey has been "hard to process" but the positive response from the gaming community and the industry has been overwhelming. The International Animated Film Society is set to give Cuphead the 2017 Special Achievement Award at the Annie Awards in February. earlier in November.Īnd it's being recognized outside the gaming industry. The game also picked up awards for 'Best Visual Design' and ' Xbox Game of the Year' at the 35th-annual Golden Joysticks in the U.K. "To be recognized with the greats like this is just out of this world." "We poured our heart and souls into this game," Chad said, beaming with the 'Best Art Direction' award in hand. On stage at the awards, it's clear how proud the brothers are of the game. 8.Ĭuphead won Best Art Direction at the Game Awards on Dec. It won ‘Best Independent Game,’ ‘Best Art Direction,’ and ‘Best Debut Indie Game’ at one of the industry's biggest awards nights, the 3rd annual Game Awards on Dec. We didn’t have anyone else’s money to play with.”īesides the incredible critical response and sales on Xbox and PC that have exceeded two million copies, Cuphead has also won a number of awards. Both brothers remortgaged homes they’d almost paid off. They injected all of their savings into production. They quit their jobs to work on Cuphead full time. It caught the attention of Xbox executives and sparked a partnership with Microsoft. ![]() ![]() While first working on Cuphead, they kept their day jobs: Maja in downtown Toronto's financial sector, Chad at an Oakville-based boutique web design company, and Jared at the family construction company in Regina.īut when they put a teaser video on YouTube in 2013, everything changed. The game changed a lot throughout development, from this early concept of a boss in 2013 to the final product in 2017 The brothers weren’t available to explain the process themselves, but Moldenhauer says they were adamant the art stay true to its 1930s inspiration and wanted even minor animations to be unique - down to puffs of smoke that players would only see once. Those pictures were then scanned in and digitally painted before being sent to developers in Ottawa. Just a handful of artists drew up to 1,500 individual pictures for each of the game's 19 bosses, bringing the elaborate characters to life. As the scope of the game grew, so did the size of the team – but as people across the continent joined the team, development always kept a tight-knit, small-studio feel. She's married to Chad Moldenhauer, one of StudioMDHR's two founders. Maja is one of several Moldenhauers involved in the project, which relied on familial support to become a reality. "We were very keen doing this art style in the way they did in the '30s." “It’s a dying art form to be able to still animate on paper," Moldenhauer says. Boss Cala Maria in the level "High Seas Hi-Jinx!" could be seen as a nod to "Betty Boop's Life Guard," where Betty turns into a mermaid
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |